โ๏ธBATTLE CALCULATOR
Block Tales Combat Simulator
Calculate exact damage output with weapon archetypes, action command multipliers, defense piercing, Rolling HP mechanics, and NRG story sword deployments.
โ๏ธ Weapon Archetypes
Sword: Pierces 50% of target DEF (rounded up)
โ ๏ธ Weakness: Cannot target Flying enemies unless Sword Toss equipped
๐ฏ Action Command Rating
๐ ATK/DEF Modifiers
0
Cards like Ante Up, Aggressor
0
Launcher DEF Down, Softener
๐ Active Card Effects
Ante Up
4 BP
Aggressor
4 BP
Power Rush
3 BP
Baller
3 BP
Deep Focus
2 BP
Power Shot
2 BP
Focus
2 BP
๐น Boss Presets
โก NRG System & Story Swords
Current NRG:
0.5
Focus action: +0.1 NRGยทLow HP bonus: +0.2 NRG per attackยทNRG starts at 0.5
โ๏ธ Damage Calculation
Final Damage Output
2
HP per hit
WeaponSword
Base Damage2
ATK Bonus+0
Action Multร1.1
Target DEF0
NRG/Hit+0.1
โ Piercing Active โ Sword pierces 50% of target DEF
Turn Order Priority
- 1. Reviving Actions
- 2. Sacrifice / Pity SP
- 3. Healing Actions
- 4. Status Actions (buffs/debuffs)
- 5. Mobile Enemy Attacks
- 6. Standard / Debuff Attacks