BLOCK TALES
โš”๏ธBATTLE CALCULATOR

Block Tales Combat Simulator

Calculate exact damage output with weapon archetypes, action command multipliers, defense piercing, Rolling HP mechanics, and NRG story sword deployments.

โš”๏ธ Weapon Archetypes

Sword: Pierces 50% of target DEF (rounded up)

โš ๏ธ Weakness: Cannot target Flying enemies unless Sword Toss equipped

๐ŸŽฏ Action Command Rating

๐Ÿ“Š ATK/DEF Modifiers

0

Cards like Ante Up, Aggressor

0

Launcher DEF Down, Softener

๐Ÿƒ Active Card Effects

Ante Up
4 BP
Aggressor
4 BP
Power Rush
3 BP
Baller
3 BP
Deep Focus
2 BP
Power Shot
2 BP
Focus
2 BP

๐Ÿ‘น Boss Presets

โšก NRG System & Story Swords

Current NRG:
0.5
Focus action: +0.1 NRGยทLow HP bonus: +0.2 NRG per attackยทNRG starts at 0.5

โš”๏ธ Damage Calculation

Final Damage Output
2
HP per hit
WeaponSword
Base Damage2
ATK Bonus+0
Action Multร—1.1
Target DEF0

NRG/Hit+0.1

โœ“ Piercing Active โ€” Sword pierces 50% of target DEF

Turn Order Priority

  1. 1. Reviving Actions
  2. 2. Sacrifice / Pity SP
  3. 3. Healing Actions
  4. 4. Status Actions (buffs/debuffs)
  5. 5. Mobile Enemy Attacks
  6. 6. Standard / Debuff Attacks